The Final Product
6 days ago
– Wed, Nov 15, 2017 at 11:19:05 PM
The first copies from the mass production run have arrived at the studio and everything looks absolutely gorgeous. This is the game we set out to make, with exactly the look, feel and quality standard we first envisioned several years ago. Remarkable.
Our inspection of these sets is now complete and we are authorising onward shipping from China. That means our print run will be packed and loaded onto a container ship within a week, and from there we'll get an exact date of its arrival into our UK warehouse.
For now, we have to take a moment and acknowledge that this is a huge landmark. We want to thank all our backers for making it possible. We are extremely proud of the community that has built up around this game, and well, just look at this beautiful thing we've achieved as a group.
As the game heads out to sea, it seems fitting to say 'Bon Voyage', and we'll keep you posted as things progress towards final delivery plans.
27 days ago
– Thu, Oct 26, 2017 at 01:32:29 AM
As our estimated ship date of November approaches, we wanted to give you the very latest news on the production and shipping of Escape the Dark Castle.
As you know, we’ve experienced a few unfortunate delays throughout the production process – first a typhoon which knocked out power to our factory, and then our delayed production slot spilling over into the Chinese ‘Golden Week’ national holidays.
More recently, some of the samples the factory showed us just weren’t up to scratch, and to make sure we deliver a high-quality game we’ve asked for some changes. We have been working furiously behind the scenes, but shipping in November will not be possible. We are aware this will be frustrating news for many of you, and we too are very disappointed, however we are also keen to deliver the best game we can. We’re adopting the philosophy of legendary Nintendo game designer Shigeru Miyamoto, who once said, ‘A delayed game is eventually good, but a rushed game is bad forever.’
If no other external forces impact on our production and delivery process, we are now aiming to ship out during December, and specifically before Christmas. However, due to transit times and the typically high volume of seasonal postal traffic, we are informed that for some backers the game may not arrive before Christmas. There is every chance it will, but we don’t want to promise something we can’t guarantee to deliver.
We have also decided to delay the retail release of the game until January 2018 to ensure that you, our wonderful backers, will have your Kickstarter editions before the standard edition hits the shops.
We’ll post more updates as we get closer to the actual ship date, but for now we just want to say thank you again for keeping the faith. We’re lucky to have you, and despite this delay we’re still sure you’re going to love what we’ve made.
We can’t wait to share it with you.
Our new website is live!
about 1 month ago
– Tue, Oct 10, 2017 at 05:34:06 PM
It's time to cut the cord.
As we make the move away from Kickstarter and Backerkit and out into the wild, we're proud to unveil our snazzy new site, complete with webstore.
You can browse our games, read our rulebooks, and of course keep up to date with the latest news via our FB feed on the homepage.
We'd love to get your comments and feedback on it. As is our way, we've kept it simple to begin with. We plan to add more to the site as time goes on, including a forum where we can discuss all things Themeborne with you, but for now we want to keep the chat centered around this KS page.
2 months ago
– Fri, Sep 15, 2017 at 01:27:59 AM
I am delighted to say that power has now been restored to our factory in China, and the sampling process is up and running again!
We've lost quite a bit of time, but we're working as fast as we can to get everything finished off.
At the moment we are working on tray designs. It's already looking very nice as you can see, but there are a still a few improvements we want to make...
We have also now settled on the engraving process for our dice. Here is a sneak peak at some early tests for those. This is of course before any paint is added, but they are still rather lovely!
We hope you're enjoying these updates, we are finding the manufacturing process fun and fascinating in equal measure!
Become a Prisoner - Urgent Reminder
3 months ago
– Thu, Sep 07, 2017 at 10:02:28 PM
Dear Boss-level backers,
Did you purchase the Become a Prisoner add-on?
If so, don't forget the deadline for your photo submission is fast approaching - September 11th 2017.
Submitting is quick and easy, and you can find the submission guidelines in update #23.
We cannot guarantee when your portrait card will be delivered if your photo is received after the deadline.
Thanks for understanding, and we can't wait to see the finished portraits!